
Hold to squish Dollop, a little ball of butter. Let go to jump. Climb a tower of soft desserts, one satisfying landing at a time. The sound is the star: every material has its own squish.
Free · no timer, no lives, no energy · English, Spanish and Portuguese
Press and hold anywhere to flatten Dollop, drag sideways to aim, and let go to fly. Land in the middle for a perfect landing, with slow motion, sparkles and the most satisfying squish you have heard on a phone.
There are 6 soft materials: butter, honey, marshmallow, jelly, sugar cloud and candle wax, each with its own bounce and sound. Falling never ends your climb, so you can take your time. Headphones recommended.
Every week there is a Tower of the Week, the same tower for everyone, with a weekly league and unlimited tries. Or climb the free tower forever, collect Dollop skins and hats, and enjoy seasonal events all year, from Halloween to a 24-window winter advent. Nothing you earn is ever lost.



Short ads can appear between runs, never while you climb and never in your first session. Watching a video is always optional. The optional Melt Pass removes ads and adds a new tower theme and Dollop skin every month, with 7 days free on the yearly plan. You can also remove ads with a one-time purchase. Nothing you pay for is random, and the daily wheel only spins on tickets you earn by playing.
Melt Tower started with a simple wish: a game you can play with one finger and your headphones on, to unwind. Like every K3 game, it is made with a team of AI agents directed by Kelvin, with real studio roles, and nothing reaches you without being played for real first.